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Levelhead Download For Pc [torrent Full]

Updated: Mar 11, 2020





















































About This Game LISTEN UP, NEW EMPLOYEE! The Bureau of Shipping has a bunch of newly formed delivery robots runnin' around, and someone's gotta teach them the ropes. That someone is YOU. You've got your very own GR-18 and you'll need to work that little robo through training, then build and share obstacle courses with the other Levelheads so we can start dispatching these A.I. across the galaxy!Welcome to the Levelhead division!>> FEATURES Master the challenging platforming campaign - Take control of GR-18, a delivery robot in-training, as you run, jump, and blast your way across a challenging campaign, unlocking new technology for your Workshop all the while. Build your own levels - Hop into the Workshop to create your own levels with dozens of elements including enemies, hazards, paths, switches, secrets, weather fx, and power-ups. Share your creations with the world - Publish your Workshop levels for the world to enjoy and see your Play Time and Attempts stats rack up! With robust search and subscription, Levelhead makes amassing a following and playing nearly infinite content from around the world a breeze. Couch Co-op Creativity - Levelhead lets you play with up to 4 friends on the same couch for some downright hilarious entertainment. And if you want to really reach for those relationship goals, hop into the Workshop with friends and build levels with everyone at once.For more game details follow the links to our official site and subreddit. 7aa9394dea Title: LevelheadGenre: Action, Indie, Simulation, Early AccessDeveloper:Butterscotch ShenanigansPublisher:Butterscotch ShenanigansRelease Date: 18 Apr, 2019 Levelhead Download For Pc [torrent Full] You are required to complete the developer-made levels in order to unlock using the level editor items. This experience caused far more frustration than a feeling of reward for me.. Pretty fun platformer. Lots of content just in the campaign not to mention the built in level builder and player.This game, especially with the player made levels, can be as hard or as easy as you want it. I just hope the player made levels have a more robust search going forward. Currently just buying your level the top spot (with in game currency) on the search board is kind of lame. It's a neat idea for a level to get exposure but i hope good levels aren't crowded out by the feature as time goes on.. Very fun platformer with a amazing level editor.The developer is very responsive, and seemed focused on making everything better... This is AMAZING!. A genuinely great platformer with a powerful mario maker-esque editor. Great controls, great polish, and a great community putting out a bunch of levels every day.. I've been a fan of creation-based games for a long time. The sort that give players the tools to create and trade their own content. Starting with LittleBigPlanet, and much later moving on to the excellent Mario Maker, I've been doing this sort of game for a long time. However, they are quite rare, and they're difficult to get right. So I was extremely happy to stumble across Levelhead. FInally, a new entry into this funky genre, and one that does everything right.Now, I mentioned Mario Maker, and I'll be making comparisons to that in this review. There are good reasons for that... while they are very different games, there are still alot of similarities in terms of how they get the main concept across.Like Mario Maker and LBP, this is all about using the in-game editor to create your own levels. Which means that the editor itself is very important. It has to be done right, or the whole thing falls apart. Fortunately, it's done very well here. It's extremely easy to use, and reminds me alot of Mario Maker's editor... the one huge difference is the presence of switches, allowing you to create complex logic to control your levels, and adding lots of puzzle potential... Mario Maker didnt really do that too much. Overall, it's more complex than Mario Maker, yet nowhere near as complex (or as hard to learn) as LBP was... it occupies a comfortable middle ground, Very accessible, yet with enough potential for skilled and creative players to make some amazing things.It's important to know though that you wont be using the editor from the beginning. The vast majority of gameplay elements start out locked, requiring you to dive through the campaign to unlock them all. While unlocks in many games can seem kinda tedious, in this one there is a very good reason for them being locked, in that it prevents players from using a given element before they have really gotten a handle for what it can do. The campaign does a superb job of slowly introducing each block\/item\/enemy\/thing, followed by showing you some examples of said object being used in creative and interesting ways. Through this, you get to see the extreme versatility and potential that every single object in the game has. And fortunately, the campaign itself is a joy to play through. The levels are very well designed, and there is alot to do.Levelhead is no slouch in the gameplay department, either. I keep mentioning Mario Maker, but the actual gameplay isnt really anything like that. Well, aside from the controls... it has the same perfect, tight controls that MM is known for. And there's also the fact that you can damage enemies by stomping them (usually). But outside of that, it goes in it's own direction. Simply reaching the end of the level isnt enough. Your job is to deliver the "package" to that spot. A smiling, happy little box full of who knows what, this object is the focus of each level. But it's not just a "key" that unlocks the exit. Levelhead features a grab\/carry\/throw sort of mechanic. Your little robot guy can extend this sort of... suction cup on a string... and pick up various things, such as the package, to carry around. You can then throw said object in any direction. This allows for all sorts of potential for things like puzzles, or trying to hit distance targets with bombs, or other stuff. The package itself also then becomes something with it's own unique potential. It may be the means to get out, but it can also be used in many ways. Throw it onto spikes, and then use it as a platform, for instance. You'll do that one alot, and you'll have to master the "package jump", which involves standing on it, jumping up, and grabbing downwards at that very moment, allowing you to jump off of the package without leaving it behind. Or you can use it to hold down switches, or throw it to collect jems (the game's version of coins), and so on. That this ONE object can be used in so many ways is a testament to the game's excellent design. Because EVERYTHING in the game is just as versatile. And that is one of the hallmarks of a good "editor game". Each single object, regardless of what type, adds exponentially to the sheer potential of the levels that you can make. And every single time the game updates with even one new whatever, the potential grows ever further. A recent patch added one new enemy, the Flipwip, a monster with a funky tongue-wip & hop attack pattern that can be all sorts of trouble. This ONE new foe added so many possibilities to the game, and it didnt take long for players to start doing amazing things with it.The most versatile things of all though are the game's transformation items. Grab one of these, and your robot dude changes into a new form, complete with crazy new powers, allowing the player to tackle situations they couldnt before. These are superbly done, and there's no end to the stuff you can do with them. There's some other items too, such as this sort of.... slowdown milkshake thing... or an invincibility orb. One odd thing though is the "little" items. These are objects that large foes dropped. Each type of large monster drops a different object when defeated, and each one does a different thing. But these are smaller effects, not crazy stuff like new powers. However, they're still interesting and useful, yet oddly the campaign doesnt really touch upon them. Most user levels dont either, despite that there's some real potential to these things. You'll still find yourself using them anyway though, probably.It's also worth noting that this is a very hard game. You are going to die alot. Like, ALOT. Fortunately the checkpoint system is excellent, but still, you may end up frustrated or stuck at certain points in the campaign. User levels, on the other hand, vary really wildly in terms of difficulty. Some are super easy, others are Kaizo Mario on steroids. There's actually a "Kaizo" tag that you can put on levels.Speaking of tags: It's really easy to sort and find new levels to play, and the game does a decent job of helping you to get YOUR levels noticed and played. I wont go into it here, but you'll see what I mean when you check out the "marketing department". I really like the ideas behind it. There's also a very friendly Discord where you can share levels and all that fun stuff.Overall... this is a masterpiece of platforming excellence, with an equally amazing editor and level trading system. The replay value is endless, and I just dont tire of this one. Absolutely incredible. Dont miss out... buy it now, and join us in making horrible mountains covered in a bazillion spinning blades and teleporting sharks and whatever. Regardless of whether you're making or playing, you'll have a blast. I daresay this may end up being my game of the year on here. Yes, it's THAT good.

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